Civilization 7 introduces many new changes about leaders. These numbers are no longer bound to a single civilization; This means you can use it if you unlock their prerequisites. If you are eager to mix your factions with all different leaders, you can check this list to see all the available heads to lead your troops.
All civilizations of 7 leaders
Amina
- Attributes: economy and militaristic
- Skills: Warrior-Queen of Zazzauu
- +1 for resource capacity for the city
- +1 gold per age for each resource assigned to the city
- +5 Combat Strength for Each Unit in the Plain or Desert Tiles
Ashoka (World Conqueror)
- Attributes: diplomatic and militaristic
- Skills: Devaraja
- +1 production for every five advantages of happiness in the city
- +10 Production in settlements that are not based on you
- +10 combat power against the district for all units during the celebration
- Declare a formal war to give a celebration
Ashoka (World Renounter)
- Attributes: diplomatic and expansionist
- Skills: Dhammaraja
- +1 food in the city for every five advantages of happiness
- +10 food in settlements during the celebration
- +1 Happiness for all buildings for all repairs
Augustus
- Attributes: Culture and Expansionist
- Skills: Larger Government
- +2 production in the capital for each city
- Can buy cultural buildings in cities
- +50 percent gold for building purchases in cities -city
Benjamin Franklin
- Attributes: diplomatic and scientific
- Skills: First American
- +1 science per age in production buildings in the city
- +1 Science per age from active efforts that you start or be supported, with the ability to have two efforts of the same type of active
- +50 percent production to build production buildings
Catherine The Great
- Attributes: culture and scientific
- Skills: Bintang Utara
- +2 Culture per age in the great works displayed, with buildings that have a good working slot already get another slot
- Cities settled in tundra tiles obtained science equivalent to 25 percent of their culture per turn
Charlemagne
- Attributes: militaristic and scientific
- Skills: Father of Europe
- Military buildings and science get happiness close to the quarter
- After the cavalry unit is unlocked, starting the celebration will give you two cavalry units for free
- +5 combat power for the cavalry unit during the celebration
Confucius
- Attributes: expansionist and scientific
- Skills: Cheese
- 25 percent growth rate for cities
- +2 Science obtained from specialists
Friedrich (baroque)
- Attributes: culture and militaristic
- Skills: Hohenfriedberger Marsch
- Get a great job when the settlement was arrested for the first time
- Get the Infantry Unit when a cultural building is built
Friedrich (Oblique)
- Attributes: militaristic and scientific
- Skills: Berlin Academy
- The Army Commander won immediate achievement praise, giving +1 on their command radius
- Every time the science building is built, you get an infantry unit
Harriet Tubman
- Attributes: diplomatic and militaristic
- Skills: Combahee Raid
- +100 Effect on Ephionage Actions in the Diplomacy Tab
- +5 War Support in All Wars was announced to you
- Unit ignores the punishment of movement through vegetation tiles
HATSHEPSUT
- Attributes: Culture and Economics
- Skills: God’s wife Amun
- +1 culture for each import resource
- +15 percent production of buildings and miracles in cities close to the river
HIMIKO (HUMAGE)
- Attributes: culture and diplomatic
- Skills: Miko from Amaterasu
- +2 happiness per age in happiness buildings
- +50 percent production to happiness buildings
- +20 percent culture but -10 percent of science, doubled in the celebration
Himiko (Queen WA)
- Attributes: diplomatic and scientific
- Skills: Friends Wei
- Get a business called a friend wei that can be done in the alliance, giving you and the allies of 25 percent of science
- Can also support free efforts
- +4 Science for every other leader who is friendly or helps you
Ibn was beaten
- Attributes: expansion and wildcard
- Skills: Miracle traveling
- +2 Wildcard attribute points after the first civilian in each age
- +1 vision for all units
- Getting a unique effort called a trading map, which allows you to see the area explored by other leaders from time to time
Isabella
- Attributes: Economics and Expansionist
- Skills: seven golden cities
- Providing 300 gold each time a natural wonder is found, doubled if found in a distant ground
- +100 percent tiles produce natural wonders
- +50 percent gold to the Navy Unit
- -1 Gold Treatment for Navy Units
José Rizal
- Attributes: culture and diplomatic
- Skills: National Hero
- +50 Percent of Duration Celebration
- +50 percent of happiness towards the celebration
- When the prize was received through a narrative event, got 20 additional cultures and gold
- Have an additional narrative event
Lafayette
- Attributes: culture and diplomatic
- Skills: Heroes of Two Worlds
- Getting a unique business called reform, provides additional social policy slots. Supporting it also gives other leaders in additional slots.
- +1 combat power for each tradition, not a policy, is placed into government
- +2 Culture and Happiness per Age in Settlements Multiply in distant land
Machiavelli
- Attributes: Diplomatic and Economics
- Skills: Prince
- +3 Effects per age
- 50 gold per age when diplomatic actions are accepted, but 100 gold when rejected
- Through the relationship requirements for formal warfare
- Can pick up troops from cities without suzrain
Napoleon (Emperor)
- Attributes: economy and diplomatic
- Skills: French Emperor
- Unique sanctions called continental systems that reduce the boundaries of trade routes from leaders targeted for all other leaders with 1
- +8 gold per age for every leader you are not friendly or hostile
- Can reject the business for free
Napoleon (revolutionary)
- Attributes: militaristic and culture
- Skills: Big Army
- +1 Movement for all land units
- Defeated enemy units providing a culture that is equivalent to 50 percent of its combat power
Pachacuti
- Attributes: Economics and Expansionist
- Skills: Earth Shaker
- All buildings get +1 food closeness for mountains
- Specialists adjacent to the mountains do not have maintenance of happiness
Tecumseh
- Attributes: diplomatic and militaristic
- Skills: Nicaaakiyakoolaakwe
- +1 food and production per age in residential areas for each city country that you are awkward
- +1 combat power for all units for each city country that you are awkward
Monitoring
- Attributes: militaristic and scientific
- Skills: Hai Ba Trung
- Get three free levels at your first army commander
- +20 Percent of Commander’s experience
- +10 percent of science in the tropical city multiplied while in a formal war
Xerxes (Raja King)
- Attributes: economy and militaristic
- Skills: Crusher of Rebellions
- +2 combat power for units that attack in neutral or enemy areas
- Get 100 cultures and gold per age to capture settlements for the first time
- +10 percent of gold in all settlements, doubled in what you did not find
- +1 Settlement limit per age
Xerxes (Achaemenid)
- Attributes: Culture and Economics
- Skills: Silk Road
- +1 Trading Route Limits with All Other Leaders
- Get 50 cultures and 100 gold per age when trading routes or paths are created
- +1 culture and gold per age in buildings and unique repairs
Notes: There are Lovelace and Simón Bolívar will be added later, along with some new miracles.
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