The recent grinding gear game has made many high-performing, passive, and unique work skills, causing the Exile 2 path to feel significantly slower. Many players have recorded how the regular mass in the game takes too long to kill while their characters become too fragile even in round 1. Here is a thick version of the patch record that highlights every nerf.
Changes in character
This affects all characters regardless of class, which affects statistics and universal mechanics.
- Freezing builds 48% slower in the enemy
- The basic radius of attendance has decreased from 6 meters to 4 meters
- The object produced by the player no longer applies to the killing effect
- Characters suffering from severe stun can not block or avoid
- Duration of duration, power, and cost of failure reduced from 20 to 15 seconds
- Player Ailment Thresholds is now only calculated for 50% of the maximum age, not 100% of the maximum age.
The nerves that empty
Gemling Legionnaire |
● Effective increase in grant 20% less attribute ● Embedded jewels now only provide +2 for skills with strength, dexterity or good intelligence requirements |
Invoker |
● … and protect me from the danger now has a 50% avoidance penalty (is 40%) ● I lead through grace now gives 1 spirit every 8 energy shields and 20 ratings of avoidance in armor (are 6 energy shields and 15 avoidance) |
Stormweaver |
● Will’s strength now gives a 1% effect of mysterious surge per 25 which is maximum (is 15 maximum) |
Gem Skills Niefs
Gimes Gear Games have tried to make all meta builds that appear before Dawn of the Hunt in an effort to make crafts more diverse. However, many nerfs that achieve this skill have significantly made the leveling experience more difficult.
Skill | Nerf |
---|---|
Bell Tempest |
It takes 10 hit combo to be activated and the trigger for AOE now has an internal cooldown. |
Archmage |
Damage obtained every 100 which reduced from 5% to 3% |
Gloomy party |
Deactivated for patches of 0.2.0, and will immediately receive re -work. |
Herald of Ice |
Herald of Ice will no longer be visited by kills made by other Herald skills. |
Lightning channel |
Damage to scale on shock opportunities is derived from 100% to 20% damage per shock 5%. |
Arc |
The bow no longer got extra damage when there was still a chain left. |
A series |
Repeated casts provide 50% less damage. Cooldown scales are much higher. |
Potion |
Casts now cost 5 pumpkin fees, not 3. Require both unarmed weapons to be thrown. |
Detonate dead |
Scaling physical damage is reduced from 20% of the maximum life of Corpse to 11% |
Barrier prayer |
Self -damage no longer builds energy. |
Firestorm |
Critical hit chances are reduced from 14% to 7% |
Lightning rod |
Arrows embedded disappeared after 6 bursts instead of 14. |
Explosive Grenade |
Cooldown increased from 3 seconds to 7 seconds |
Voltaic Grenade |
Cooldown increased from 3 seconds to 6 seconds |
Soul offering |
Damage now scale in an additive instead of multiplicative |
Breaker of armor |
Reduction of armor is reduced by 20% |
Hammer of the Gods |
Now requires glory, the resources obtained by causing severe stun in the enemy |
Conductivity |
The vulnerability of the element is reduced from -32% to -25% |
Burning ability |
The vulnerability of the element is reduced from -32% to -25% |
Hypothermia |
The vulnerability of the element is reduced from -32% to -25% |
Support changes in gems
Mysterious time |
Cast speed bonuses are reduced from 25% to 20% |
Brutality |
Bonus physical damage is reduced from 35% to 25% |
Burned inscriptions |
Cost multiplier increased from 100% to 110% |
Cannibalism |
Life in Kill reduced from 4% RO 2% |
Capacitor |
Cost multiplier increased from 100% to 130% |
Finisher Combo |
Skills supported by combo loss after 4 seconds, not 8 seconds |
Concentrated effect |
Bonus damage to the area is reduced from 40% to 30% |
Considered casting |
Cost multiplier increased from 100% to 115% and damage bonus reduced from 40% to 35% |
Crescendo |
Cost multiplier increased from 100% to 120% |
Energy retention |
Cost multiplier increased from 100% to 110% |
Stretch |
Cooldown supported support skills increased from 6 seconds to 8 seconds |
Exploit weaknesses |
Damage bonus is reduced from 50% to 40% |
Feed the hustle and the meat shields and shields |
No longer supports unfavorable accomplices |
War boxing |
Cost multiplier increased from 140% to 150% |
Hourglass |
Damage bonus is reduced from 40% to 30% |
Surprise impact |
AOE radius is reduced from 2 meters to 1.8 meters |
Encouragement |
Cost multiplier increased from 100% to 115% |
Abadi surprise |
Cost multiplier increases from 100% to 120% and supported skills now have a 30% less chance for shocks (is 20%) |
Kuncitara |
Cost multiplier increased from 100% to 120% |
Longshot |
Damage bonus is reduced from 35% to 30% |
Enlarged effect |
Cost multiplier increased from 120% to 130% and the radius bonus area of the effect was reduced from 40% to 30% |
Tempo martial arts |
The attack speed bonus is reduced from 30% to 20% |
Excess nerve content |
Cost multiplier increased from 100% to 120% |
Scattershot |
Penalty for reducing damage to skills increases from 20% to 35% |
Siphon Shock |
Can no longer be carved through gems |
Spelling |
Can no longer support the skills triggered |
Explore |
Damage bonus is reduced from 50% to 30% and perfect time windows have been shortened to 35% (previously 25%) |
Swift suffering |
Non-charted damage from the time bonus is reduced from 35% to 30% |
Opportunity window |
Damage bonus is reduced from 50% to 30% and perfect time windows have been shortened to 35% (previously 25%) |
Changes in unique items
Against darkness |
Permata radius in passive trees is reduced from large to medium. No longer gives 1% health or which per passive node, instead of giving 8 flat health or which per node. |
Astramen |
The minimum number of attributes given is reduced from +80 to +50 |
DEATH HARPA |
Critical damage bonus is reduced from 50-70% to 30-40% |
Dream fragments |
The maximum bonus is reduced from 20% to 10% |
Abadi gaze |
Maximum conversion maximum to extra maximum energy shield reduced from 20-30% to 4-6% |
Hands of wisdom and action |
20 Intelligence is now required to get 1 to 10 Lightning Damage While 20 dexterity is needed to get an attack speed of 1% (previously a 3% attack speed.) |
Meltrom Maelstrom |
No longer has the effect of “restoring all when used” |
NorthPaw |
The chance of basic critical hit is reduced from 8% to 7% and critical damage bonuses are reduced from 20-30% to 10-15% |
The pillars of God being locked up |
Bonus to attack speed and the effect area reduced from 2% to 1% per intelligence and dexterity |
Trench |
The maximum number of skills levels obtained for accomplices is reduced from 3 to 2 |
Gaming Hub
Game online adalah jenis permainan video yang dimainkan melalui jaringan internet. Game ini memungkinkan pemain untuk berinteraksi dengan pemain lain secara real-time, baik itu dalam bentuk kerja sama, kompetisi, atau eksplorasi dunia virtual bersama-sama.